So we head out to find the burned down mansion and locate the tomb. We find the tomb easy enough. It’s just a hole in the ground surrounded by some weird looking trees. Ekemon goes on forever about some Golgoth trees, and how these trees are not. But something to do with magic?
We head down the tomb and find ourselves in a big room with three new paths. Each path blocked by a giant door,. or one is already open and we investigate that one first, only to find ourselves engaged with hungry poodle sized rats! But luckily Ekomon can do other things than just fill our ears with highbrow chatter and blows away all but one rat in one blow. Quite impressive. Nothing of importance were found.
We head over to another door, buuut it seems trapped and we save that one for later.
Third door is opended by force. Love a good crowbar. We head in and stand at two rooms, one with very old and very dead people and the other is a long corridor. Around the doorway there is some strange lettering. Ekemon can read that stuff? After a careful study he says there is no danger, so Calen just steps right through it. And surprise surprise – the dead rises. Skeletons and zombies! I look at my pointy thin rapier and thinks – non va bene!
Raphaella gives out a shreek – more than once! But she finds her composure and plays a song that makes some of the monsters glow. They seem more manageable now? And she’s pretty dangerous with that crossbow. And Calen has some control over the undead? He sends the shamblers on a walk of their own, which gives us time to concentrate on the skeletons. Pheline Deathblow? Certainly if you are made of bone. When the skeletons are gone we head out to the big room and sets up a firing squad for the returning zombies.. Easy! We head back in to loot,.. I mean investigate. Raphaella finds some sort of flute on a dead man called Fiorentino Calvane and is quite happy. Oh all the dead we have found so far have been named Calvane. People are pretty tired now an decide to take a long rest and get some food.
Next is the trapped door. After some investigation, Pheline and Calen decides to just break it open. Luckily no one is hurt. I must still be tired because the layout of this room is a bit hazy to me. But three rooms? All trapped and warded and what not. One with nasty spikes ready to impale you if you touch the door. Two with weird scribings again. One saying you need a strong heart, the other some wind is blowing? Ekemon and I traverse the one with strong heart – nothing to it really. I think we each find some medallion with a symbol of a clenched fist enveloped in flames. I have seen this symbol before. On the rider of the Eagles Order whom we shot down.
As I try to figure out a way past those nasty spikes, Ekomon waves the symbol in front of the door and it opens up. Traps disarmed he enters the room to go down a corridor and disappears round a corner. I grab my symbol in my pocket and enters too. I follow Ekemon to a room with a dais or altar? On it is carved a man and it says – Omano, leader of the Asmodeus cult. In that moment the rest of the gang enters, and out of the corner of my eye I see a shade lashing out. Another fight breaks out. But shades? Can we even kill those? They seem to ignore the holders of the symbol. But that is only two of us, and I can hear Raphealla scream once more. We hit the shades and little by little they disappear. But their attacks are dangerous and seem to drain peoples strength. But we prevail and search the rooms. In the altar I find a small box with coins and a vial. Behind a tapestry I find a weird jug. People are fatigued and we rest once more.
But we are interrupted by Helmuth and his merry men. We battle once more. With a bit of sneak attacks, glowing enemies and Ekemon power, we win once more. Taking Helmuth and two others as prisoners to be interrogated. We head back to Portovolo and delivers the prisoners to the Malatesta’s. We think Gianozzo set us up, so we head back to his place. He doesn’t seem pleased to see us again, so we force him to take us to the place where he meets with his contacts. This next part could have gone better, but Gianozzo sees that he has lost and confesses to have hired Helmuth to kill us. Though it was an order from his contact. Gianozzo trades his “safety” at Malatesta for the bit of information he has. Apparently he is a distant cousin of Gianeri Castellano? A man who seeks three pieces (Malatesta has one) of a powerful item in order to take control of Portovolo.
Oh yes – the Weird jug can produce generous amounts of mayonnaise! Who would have thunk that such a creation could have existed?